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AI Insights · Timothy · December 2021

Top 5 Basketball Games on Android in Australia Q4 2021

Explore the performance of the leading basketball game apps on the Android platform in Australia during Q4 2021, with insights on downloads, revenue, and active users.

Top 5 Basketball Games on Android in Australia Q4 2021

In the fourth quarter of 2021, the top 5 basketball games on the Android platform in Australia demonstrated varied performance trends in terms of downloads, revenue, and active users. Below is an overview of each app's performance based on data from Sensor Tower.

NBA 2K Mobile Basketball Game from 2K, Inc. saw steady growth in weekly revenue, starting at approximately $825 and peaking at around $1.82K by the end of November. Weekly downloads fluctuated, reaching a high of about 1.44K in the last week of December. Active users showed a consistent increase, starting from 1.45K and rising to nearly 2.79K by the end of the quarter.

Basketball Arena: Online Game by Masomo Gaming experienced a decline in weekly revenue, beginning at $455 and dropping to $133 by the end of December. Downloads, however, saw a significant spike, particularly in the last two weeks of December, reaching up to 1.7K. Active users displayed an overall positive trend, increasing from 4.3K to 5K over the quarter.

NBA LIVE Mobile Basketball from ELECTRONIC ARTS had a varied revenue trend, peaking at $1.14K in early November and ending the quarter at $762. Downloads showed a consistent upward trend, peaking at 1.22K in the week of December 20. Active users remained robust, starting at 9.27K and reaching around 10.4K by the end of December.

Basketball Stars: Multiplayer by Miniclip.com had a relatively stable revenue, with minor fluctuations around the $300 mark throughout the quarter. Downloads saw a notable increase towards the end of December, reaching up to 1.38K. Active users also showed a positive trend, growing from 2.17K to 2.44K over the quarter.

Hoop World: Flip Dunk Game 3D from Quiet Games, a newer entrant, saw modest revenue gains, peaking at $16 in the week of December 20. Downloads peaked early at 1.83K in late November, with a slight decline towards the end of December. Active users displayed strong growth, starting at 501 and reaching up to 3.81K by the end of the quarter.

These insights into the performance of the top basketball game apps in Australia during Q4 2021 highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021